Quick Help
This
template based set of calculations provides a means of programming for
very simple operations such as logically ANDing or ORing a couple of
binary objects to produce a result to be sent out to another object.
Select the operation to be performed from the drop list. All but logical
NOT operations require two operands. Enter object numbers as
applicable. Some
operations are valid for ranges of objects. Select "and" or "thru" to
select two objects or multiple objects in a range. Average, sum, and
logic operations are valid for ranges of multiple objects (of same
type). Delete
will remove the rule number shown in the "Showing" box. Insert
will insert a new rule before the rule number shown, and is used for
placing rules between existing rules. It is not necessary to use Insert
to add rules to the bottom of the list or to define any rule presently
having "none" for an operation (unused rule). Error
checking will prevent entry of an invalid object in the rule. However,
if a previously valid rule is invalidated by that object being later
deleted, the now invalid rule will prevent other updates. Because error
trapping happens sooner than the insert/delete process, the delete will
not remove the invalid rule. To get around this problem, enter zero for
object number, update, then delete (or enter a new valid object number
if you intend to keep the rule). Selecting
"none" as the operation effectively deletes the rule even though it
will still appear in the list until deleted. Unused rules at the end of
the list will always show "none" as the operation. If you wish to
prevent these from being displayed, reduce the number of rules enabled. The number of rules enabled simply limits the scope of rule review so that you do not have to review a lot of unused rules. |