Quick Help
Map
number simply tells you where you're at on the list of object maps.
Click "next" and "prev" to scroll through the list. To advance directly
to a specific map, enter the desired number in the "Showing" box,
then click Update. Maps
entered on this page only write data to remote devices. Go to the
Client Read Map to read data from those devices. The full parameter set
is different for read versus write. An
abbreviated version of a list of maps is shown on this page. Any of the
parameters shown may be changed here and registered by clicking the
Update button. To view and/or modify the complete set of parameters,
click on the map number in the left most column. Data
from the local object given will be multiplied by the scale factor
before being written. For each remote object to be written, enter the
object instance and type, and location (device). The names in the device
list are defined in the Devices page. The property written will default
to Present Value. If you wish to write a different property, click
on the Map # in the first column for the expanded view of the map and
enter the property number. Selecting
"none" for remote type effectively deletes the map even though it will
still appear in the list until deleted. Unused maps at the end of the
list will always show none as the type. Local
Object # is a label such as "AI 2" following the format "XX N"
where XX is a 2-character object type abbreviation, and N is the
instance number. The following abbreviations are recognized:
Label | Object Type |
AI | Analog Input |
AO | Analog Output |
AV | Analog Value |
BI | Binary Input |
BO | Binary Output |
BV | Binary Value |
MI | Multistate Input |
MO | Multistate Output |
MV | Multistate Value | Object
numbers start at #1. The maximum available number varies by object
type, and these limits may be found on the Resources page. |