Showing to 10 of 10
Map
#
Remote
Type
Remote
Object #
Remote
Device
Scale
Local
Object #
Name
1
Analog Input 1
2
Analog Output 1
3
Analog Value 1
4
Binary Input 1
5
Binary Output 1
6
Binary Value 1
7
Multi-state Input 1
8
Multi-state Output 1
9
Multi-state Value 1
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Quick Help

Map number simply tells you where you're at on the list of object maps. Click "next" and "prev" to scroll through the list. To advance directly to a specific map, enter the desired number in the "Showing" box, then click Update.

Maps entered on this page only read data from remote devices. Go to the Client Write Map to write data to those devices. The full parameter set is different for read versus write.

An abbreviated version of a list of maps is shown on this page. Any of the parameters shown may be changed here and registered by clicking the Update button. To view and/or modify the complete set of parameters, click on the map number in the left most column.

For each remote object to be read, enter the object instance and type, and location (device). The names in the device list are defined in the Devices page. The property read will default to Present Value. If you wish to read a different property, click on the Map # in the first column for the expanded view of the map and enter the property number.

When the remote object is read, data may be manipulated before being written to the local object. The value will be multiplied by the scale factor. The final result is written to the local object number given. The name is optional and used only for display purposes.

Selecting "none" for remote type effectively deletes the map even though it will still appear in the list until deleted. Unused maps at the end of the list will always show none as the type.

Local Object # is a label such as "AI 2" following the format "XX N" where XX is a 2-character object type abbreviation, and N is the instance number. The following abbreviations are recognized:

LabelObject Type
AIAnalog Input
AOAnalog Output
AVAnalog Value
BIBinary Input
BOBinary Output
BVBinary Value
MIMultistate Input
MOMultistate Output
MVMultistate Value

Object numbers start at #1. The maximum available number varies by object type, and these limits may be found on the Resources page.