| Quick Help
						 Map
 number simply tells you where you're at on the list of object maps. 
Click "next" and "prev" to scroll through the list. To advance directly 
to a specific map, enter the desired number in the "Showing" box, 
then click Update.  Maps
 entered on this page only read data from remote devices. Go to the 
Client Write Map to write data to those devices. The full parameter set 
is different for read versus write. An
 abbreviated version of a list of maps is shown on this page. Any of the
 parameters shown may be changed here and registered by clicking the 
Update button. To view and/or modify the complete set of parameters, 
click on the map number in the left most column.  For
 each remote object to be read, enter the object instance and type, and 
location (device). The names in the device list are defined in the 
Devices page. The property read will default to Present Value. If 
you wish to read a different property, click on the Map # in the first 
column for the expanded view of the map and enter the property number. When
 the remote object is read, data may be manipulated before being written
 to the local object. The value will be multiplied by the scale factor. 
The final result is written to the local object number given. The name 
is optional and used only for display purposes.  Selecting
 "none" for remote type effectively deletes the map even though it will 
still appear in the list until deleted. Unused maps at the end of the 
list will always show none as the type.  Local
 Object # is a label such as "AI 2" following the format "XX N" 
where XX is a 2-character object type abbreviation, and N is the 
instance number. The following abbreviations are recognized: 
							
								| Label | Object Type |  
								| AI | Analog Input |  
								| AO | Analog Output |  
								| AV | Analog Value |  
								| BI | Binary Input |  
								| BO | Binary Output |  
								| BV | Binary Value |  
								| MI | Multistate Input |  
								| MO | Multistate Output |  
								| MV | Multistate Value |   Object
 numbers start at #1. The maximum available number varies by object 
type, and these limits may be found on the Resources page.   |